FastStack.Push C# (CSharp) Method

Push() public method

public Push ( int x ) : void
x int
return void
      public void Push(int x) { Elements[Top++] = x; }
    }

Usage Example

示例#1
0
        /// <summary>
        /// Recycle specified instance to pool.
        /// </summary>
        /// <param name="obj">Instance to recycle.</param>

        /// <summary>
        /// Recycle specified instance to pool.
        /// </summary>
        /// <param name="obj">Instance to recycle.</param>
        /// <param name="checkForDoubleRecycle">Check if instance already was recycled. Use false for performance boost.</param>
        public void Recycle(IPoolObject obj, bool checkForDoubleRecycle = true)
        {
            if ((object)obj != null)
            {
#if UNITY_EDITOR
                if ((object)obj.PoolContainer != (object)this)
                {
                    Debug.LogWarning("Invalid obj to recycle", (UnityEngine.Object)obj);
                    return;
                }
#endif
                var tr = obj.PoolTransform;
                if ((object)tr != null)
                {
                    tr.gameObject.SetActive(false);
                    if ((object)tr.parent != (object)_itemsRoot)
                    {
                        tr.SetParent(_itemsRoot, true);
                    }
                }
                if (checkForDoubleRecycle && _store.Contains(obj))
                {
#if UNITY_EDITOR
                    Debug.LogWarning("Object already was recycled", (UnityEngine.Object)obj);
#endif
                }
                else
                {
                    _store.Push(obj);
                }
            }
        }
All Usage Examples Of FastStack::Push