public void Play() { if (evt != null) { ERRCHECK(evt.start()); } else { FMOD.Studio.UnityUtil.Log("Tried to play event without a valid instance: " + path); return; } }
public void Play(AudioChannel channel = AudioChannel.Action) { FMOD_StudioEventEmitter emitter = this.GetEmitter(channel); if (emitter != null) { emitter.Play(); } }