public static GameObject CreatePotion(Transform t, bool parent = false){
string shape = PotionGen.RandomShape();
string effect = PotionGen.RandomEffect();
Potion potionC = null;
Debug.Log(effect);
Color color = PotionGen.GetColor(effect);
GameObject potion = MonoBehaviour.Instantiate(Resources.Load("Prefabs/Objects/Potions/Potion_"+shape)) as GameObject;
switch(effect){
case "Healing":
potionC = potion.AddComponent<PotionOfHealing>();
break;
case "Harming":
potionC = potion.AddComponent<PotionOfHarming>();
break;
case "Poison":
potionC = potion.AddComponent<PotionOfPoison>();
break;
case "Burning":
potionC = potion.AddComponent<PotionOfBurning>();
break;
case "Freezing":
potionC = potion.AddComponent<PotionOfFreezing>();
break;
case "Shocking":
potionC = potion.AddComponent<PotionOfShocking>();
break;
}
if(parent)potion.transform.parent = t;
potion.transform.position = t.position;
potion.GetComponent<Rigidbody>().velocity = new Vector3((0.5f-Random.value)*5,Random.value*5,(0.5f-Random.value)*5);
potion.GetComponent<Rigidbody>().angularVelocity = new Vector3(0.5f-Random.value*5,Random.value*5,0.5f-Random.value*5);
potionC.shape = shape;
potionC.effect = effect;
return potion;
}