public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = new Vector3D();
Field1.Parse(buffer);
Field2 = new Vector3D();
Field2.Parse(buffer);
Field3 = buffer.ReadInt(32);
Field4 = buffer.ReadInt(32);
Field5 = buffer.ReadInt(32);
Field6 = new DPathSinData();
Field6.Parse(buffer);
}