public override void OnClientSceneChanged(NetworkConnection conn)
{
//base.OnClientSceneChanged (conn);
if(Application.loadedLevelName != "OfflineScene")
{
ClientScene.Ready(conn);
for(int i = 0; i < spawnablePrefabs.Length; i++)
{
ClientScene.RegisterPrefab(spawnablePrefabs[i]);
}
sendMessage(conn);
StartCoroutine (checkPlayerCount(conn));
}
else
{
//client.Shutdown();
}
}