CustomNetworkManager.OnClientSceneChanged C# (CSharp) Method

OnClientSceneChanged() public method

public OnClientSceneChanged ( NetworkConnection conn ) : void
conn NetworkConnection
return void
    public override void OnClientSceneChanged(NetworkConnection conn)
    {
        //base.OnClientSceneChanged (conn);

        if(Application.loadedLevelName != "OfflineScene")
        {
            ClientScene.Ready(conn);

            for(int i = 0; i < spawnablePrefabs.Length; i++)
            {
                ClientScene.RegisterPrefab(spawnablePrefabs[i]);
            }

            sendMessage(conn);
            StartCoroutine (checkPlayerCount(conn));
        }
        else
        {
            //client.Shutdown();
        }
    }