void OnTriggerEnter(Collider other)
{
Debug.Log("Collision");
playerHP -= 5;
if (playerHP < 0)
{
playerHP = 0;
}
PlayerHP.text = "HP :" + playerHP;
CollisionEffect.Play();
GameObject panel_ = GameObject.FindWithTag ("ammoMiniPanel");
Destroy (panel_);
Vector3 PanelPosition = new Vector3(0, 0, 0.0f);
Quaternion PanelRotation = new Quaternion();
Instantiate(TalkPanel, PanelPosition, PanelRotation);
}