void Update()
{
if(!chaosActive)
{
if(lastFrameChaos)
playerLight.color = Color.white;
return;
}
/* randomly set light color */
//if(lightDuration > 0)
// lightDuration -= Time.deltaTime;
//else
//{
// lightDuration = lightReset;
playerLight.color = new Color(Random.Range(0,5), Random.Range(0,5), Random.Range(0,5));
lastFrameChaos = chaosActive;
//}
}