void Update()
{
timer -= Time.deltaTime;
if(timer < 0){
shootReady = true;
timer = shootSpeed;
}
if(shootReady){
shootReady = false;
GameObject cannonBallObj = Instantiate(cannonBall, shootSpot.transform.position, Quaternion.identity) as GameObject;
cannonBallObj.GetComponent<Rigidbody2D>().AddForce(transform.right * -cannonBallSpeed);
//cannonBallObj.GetComponent<Rigidbody2D>().AddTorque(1000);
}
}