void LateUpdate()
{
int x=0, y=0;
transform.position = player.transform.position + offset;
try{
EmotivCtrl.engine.HeadsetGetGyroDelta ((uint)EmotivCtrl.engineUserID, out x, out y);
}
catch(Emotiv.EmoEngineException e){
message.text = e.Message;
}
transform.RotateAround (player.transform.position, Vector3.up, x*sensitivity);
offset = transform.position - player.transform.position;
}