void SetCalculationLevelFromGuiIdx(int selectedIdx)
{
switch (selectedIdx)
{
case 0:
BuildReportTool.Options.SetCalculationLevelToFull();
break;
case 1:
BuildReportTool.Options.SetCalculationLevelToNoUnusedPrefabs();
break;
case 2:
BuildReportTool.Options.SetCalculationLevelToNoUnusedAssets();
break;
case 3:
BuildReportTool.Options.SetCalculationLevelToOverviewOnly();
break;
}
}