public Map()
{
// Create the 2D grid which will store the map data.
grid = new UInt16[mapWidth, mapHeight];
//Create borders around the map
for (int y = 0; y < mapHeight; y++)
{
grid[0, y] = 1;
grid[mapWidth - 1, y] = 1;
}
for (int x = 0; x < mapWidth; x++)
{
grid[x, 0] = 1;
grid[x, mapHeight - 1] = 1;
}
}