public void RenderColor()
{
Color c1 = Color.Color;
Color c2 = Color.Color;
c1.a = c1.a * (float)0.25;
Color lCol = UnityEngine.Color.Lerp(c2, UnityEngine.Color.white, 0.7f); // "whiten" the label color a lot.
if (line != null && hat != null)
{
line.SetColors(c1, c2); // The line has the fade effect
hat.SetColors(c2, c2); // The hat does not have the fade effect.
label.color = lCol; // The label does not have the fade effect.
}
}