public static void GenerateNoFalloffImage(idImage image)
{
byte[, ,] data = new byte[16, FalloffTextureSize, 4];
for(int x = 1; x < (FalloffTextureSize - 1); x++)
{
for(int y = 1; y < 15; y++)
{
data[y, x, 0] = 255;
data[y, x, 1] = 255;
data[y, x, 2] = 255;
data[y, x, 3] = 255;
}
}
image.Generate(idHelper.Flatten<byte>(data), FalloffTextureSize, 16, TextureFilter.Default, false, TextureRepeat.ClampToZero, TextureDepth.HighQuality);
}