idTech4.Renderer.idImage.Bind C# (CSharp) Метод

Bind() публичный Метод

Automatically enables 2D mapping, cube mapping, or 3D texturing if needed.
public Bind ( ) : void
Результат void
		public void Bind()
		{
			if(this.Disposed == true)
			{
				throw new ObjectDisposedException(this.GetType().Name);
			}

			// load the image if necessary (FIXME: not SMP safe!).
			if(this.IsLoaded == false)
			{
				/*if(_partialImage != null)
				{
					// if we have a partial image, go ahead and use that
					_partialImage.Bind();

					// start a background load of the full thing if it isn't already in the queue
					if(_backgroundLoadInProgress == false)
					{
						StartBackgroundLoad();
					}

					return;
				}*/

				// load the image on demand here, which isn't our normal game operating mode
				//ActuallyLoadImage(true, true); // check for precompressed, load is from back end
			}

			idE.RenderSystem.BindTexture(this);			
		}