public idAsyncServer()
{
// TODO
/* int i;
active = false;
realTime = 0;
serverTime = 0;
serverId = 0;
serverDataChecksum = 0;
localClientNum = -1;
gameInitId = 0;
gameFrame = 0;
gameTime = 0;
gameTimeResidual = 0;
memset(challenges, 0, sizeof(challenges));
memset(userCmds, 0, sizeof(userCmds));
for(i = 0; i < MAX_ASYNC_CLIENTS; i++)
{
ClearClient(i);
}
serverReloadingEngine = false;
nextHeartbeatTime = 0;
nextAsyncStatsTime = 0;
noRconOutput = true;
lastAuthTime = 0;
memset(stats_outrate, 0, sizeof(stats_outrate));
stats_current = 0;
stats_average_sum = 0;
stats_max = 0;
stats_max_index = 0;*/
}
#endregion