public EnterGame ( int clientIndex ) : void | ||
clientIndex | int | |
Результат | void |
public virtual void EnterGame(int clientIndex)
{
if(this.Disposed == true)
{
throw new ObjectDisposedException(this.GetType().Name);
}
if(idR.Game.PlayerStates[clientIndex].InGame == false)
{
idR.Game.PlayerStates[clientIndex].InGame = true;
}
}