protected void BuildFDArrayUsed(int Font)
{
int[] FDSelect = fonts[Font].FDSelect;
// For each glyph used
for (int i=0;i<glyphsInList.Count;i++)
{
// Pop the glyphs index
int glyph = glyphsInList[i];
// Pop the glyph's FD
int FD = FDSelect[glyph];
// Put the FD index into the FDArrayUsed HashMap
FDArrayUsed[FD] = null;
}
}