public Beginset_paths_never_die_state ( CommonEnabledState state, System callback, object asyncState ) : System.IAsyncResult | ||
state | CommonEnabledState | |
callback | System | |
asyncState | object | |
Результат | System.IAsyncResult |
public System.IAsyncResult Beginset_paths_never_die_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState)
{
return this.BeginInvoke("set_paths_never_die_state", new object[] {
state}, callback, asyncState);
}