public void DisableFireworkPhysics( Player player, bool announce )
{
try {
if ( fireworkPhysics == false ) {
player.Message( "&WAlready disabled on this world" );
return;
}
fireworkPhysics = false;
CheckIfToStopPhysics();
if ( announce )
Server.Message( "{0}&S disabled Firework Physics on {1}", player.ClassyName, ClassyName );
} catch ( Exception e ) {
Logger.Log( LogType.Error, "PhyStopFireworkPhysics: " + e );
}
}