static void KillExplosion(Player player, Vector3I coords) {
foreach (Player p in world.Players) {
if (p == player)
continue;
Vector3I cpPos = p.Position.ToBlockCoords();
Vector3I cpPosMax = new Vector3I(cpPos.X + 2, cpPos.Y + 2, cpPos.Z + 2);
Vector3I cpPosMin = new Vector3I(cpPos.X - 2, cpPos.Y - 2, cpPos.Z - 2);
BoundingBox bounds = new BoundingBox(cpPosMin, cpPosMax);
if (bounds.Contains(coords) && p.Team != player.Team)
Kill(player, p, " &cexploded ");
}
}