public static UIElement ReturnTownRunObjectDialogElement(TownRunBehavior type)
{
switch (type)
{
case TownRunBehavior.Stash:
return UIElements.StashWindow;
case TownRunBehavior.Sell:
return UIElements.VendorWindow;
case TownRunBehavior.Salvage:
return UIElements.SalvageWindow;
case TownRunBehavior.Gamble:
return UI.Game.BloodShardVendorMainDialog;
case TownRunBehavior.NephalemObelisk:
return UI.Game.NeaphlemObeliskDialog;
case TownRunBehavior.Tyrael:
return UI.Game.Conversation_Selection_Dialog;
}
return null;
}