public static RunStatus HandleTarget(object ret)
{
//if (ItemIdentifyBehavior.shouldPreformOOCItemIDing)
//return ItemIdentifyBehavior.HandleIDBehavior(); //Check if we are doing OOC ID behavior..
if (FunkyGame.Targeting.Cache.CurrentTarget != null)
return FunkyGame.Targeting.HandleThis(); //Default Behavior: Current Target
return RunStatus.Success;
}