public GetNeighbors ( Vector2 center ) : Tile>.Dictionary |
||
center | Vector2 | |
Результат | Tile>.Dictionary |
public Dictionary<Vector2, Tile> GetNeighbors(Vector2 center)
{
var toCheck = new Vector2[4]{
center.AddX(1f),
center.AddX(-1f),
center.AddY(1f),
center.AddY(-1f)
};
return CheckNeighbors(toCheck);
}