WindowsPuzzleVisualizer.Game1.LoadContent C# (CSharp) Метод

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void
        protected override void LoadContent()
        {
            effect = new BasicEffect(GraphicsDevice);

            _spriteBatch = new SpriteBatch(GraphicsDevice);
            // _spriteFont = Content.Load<SpriteFont>("font");

            ResetProjection();
        }