public void LoadContent()
{
Background = content.Load<Texture2D>("Background/Background");
damageStringFont = content.Load<SpriteFont>("font");
#region barAssets
dmg0 = content.Load<Texture2D>("DamageBar/dmg0");
dmg1 = content.Load<Texture2D>("DamageBar/dmg1");
dmg2 = content.Load<Texture2D>("DamageBar/dmg2");
dmg3 = content.Load<Texture2D>("DamageBar/dmg3");
dmg4 = content.Load<Texture2D>("DamageBar/dmg4");
dmg5 = content.Load<Texture2D>("DamageBar/dmg5");
dmg6 = content.Load<Texture2D>("DamageBar/dmg6");
dmg7 = content.Load<Texture2D>("DamageBar/dmg7");
dmg8 = content.Load<Texture2D>("DamageBar/dmg8");
dmg9 = content.Load<Texture2D>("DamageBar/dmg9");
dmg10 = content.Load<Texture2D>("DamageBar/dmg1bl");
dmg11 = content.Load<Texture2D>("DamageBar/dmg2bl");
dmg12 = content.Load<Texture2D>("DamageBar/dmg3bl");
dmg13 = content.Load<Texture2D>("DamageBar/dmg4bl");
dmg14 = content.Load<Texture2D>("DamageBar/dmg5bl");
dmg15 = content.Load<Texture2D>("DamageBar/dmg6bl");
dmg16 = content.Load<Texture2D>("DamageBar/dmg7bl");
dmg17 = content.Load<Texture2D>("DamageBar/dmg8bl");
dmg18 = content.Load<Texture2D>("DamageBar/dmg9bl");
#endregion
AttackButton = new Button(content, "Buttons/Button1", new Vector2(300, 0));
upDamage = new Button(content, "Buttons/ButtonDmg", new Vector2(0, 400));
currentDmg = dmg0;
hero.LoadContent(1);
//support1.LoadContent(2);
//support2.LoadContent(3);
monster1.LoadContent();
if (hero.numSup == 1)
{
support1.LoadContent(2);
}
else if(hero.numSup == 2)
{
support2.LoadContent(3);
}
}