WindowsGame1.Level.LoadContent C# (CSharp) Метод

LoadContent() публичный Метод

public LoadContent ( ) : void
Результат void
        public void LoadContent()
        {
            Background = content.Load<Texture2D>("Background/Background");
            damageStringFont = content.Load<SpriteFont>("font");

            #region barAssets
            dmg0 = content.Load<Texture2D>("DamageBar/dmg0");
            dmg1 = content.Load<Texture2D>("DamageBar/dmg1");
            dmg2 = content.Load<Texture2D>("DamageBar/dmg2");
            dmg3 = content.Load<Texture2D>("DamageBar/dmg3");
            dmg4 = content.Load<Texture2D>("DamageBar/dmg4");
            dmg5 = content.Load<Texture2D>("DamageBar/dmg5");
            dmg6 = content.Load<Texture2D>("DamageBar/dmg6");
            dmg7 = content.Load<Texture2D>("DamageBar/dmg7");
            dmg8 = content.Load<Texture2D>("DamageBar/dmg8");
            dmg9 = content.Load<Texture2D>("DamageBar/dmg9");
            dmg10 = content.Load<Texture2D>("DamageBar/dmg1bl");
            dmg11 = content.Load<Texture2D>("DamageBar/dmg2bl");
            dmg12 = content.Load<Texture2D>("DamageBar/dmg3bl");
            dmg13 = content.Load<Texture2D>("DamageBar/dmg4bl");
            dmg14 = content.Load<Texture2D>("DamageBar/dmg5bl");
            dmg15 = content.Load<Texture2D>("DamageBar/dmg6bl");
            dmg16 = content.Load<Texture2D>("DamageBar/dmg7bl");
            dmg17 = content.Load<Texture2D>("DamageBar/dmg8bl");
            dmg18 = content.Load<Texture2D>("DamageBar/dmg9bl");

            #endregion

            AttackButton = new Button(content, "Buttons/Button1", new Vector2(300, 0));
            upDamage = new Button(content, "Buttons/ButtonDmg", new Vector2(0, 400));
            currentDmg = dmg0;

            hero.LoadContent(1);
            //support1.LoadContent(2);
            //support2.LoadContent(3);
            monster1.LoadContent();

            if (hero.numSup == 1)
            {
                support1.LoadContent(2);
            }
            else if(hero.numSup == 2)
            {
                support2.LoadContent(3);
            }
        }