public void EnemyUpdate(GameTime theGameTime) { UpdateMovement(); LastDecision = mDirection; LastPosition2 = pos; base.Update(theGameTime, mSpeed, mDirection); LastPosition1 = pos; }
public void EnemyUpdateTest() { Dragon target = new Dragon(); // TODO: Initialize to an appropriate value GameTime theGameTime = null; // TODO: Initialize to an appropriate value target.EnemyUpdate(theGameTime); Assert.Inconclusive("A method that does not return a value cannot be verified."); }