public Player(Game game)
: base(game, Vector2.Zero, null)
{
_weaponRange = Constants.Player_WeaponRange;
_cm = new CounterManager();
_cm.Bang += new EventHandler<BangEventArgs>(OnBang);
(Game as Game1)._input.Potion.Pressed += new EventHandler(UsePotion);
_cm.AddCounter(_hitCounter, Constants.Player_HitDuration);
_radius = Constants.Player_Radius;
//FrameCounter
_cm.AddCounter(_animCounter, 250);
_cm.StartCounter(_animCounter,false);
_health = 500;
_canBeAttacked = true;
}