private textBoxName_KeyDown ( object sender, KeyEventArgs e ) : void | ||
sender | object | |
e | KeyEventArgs | |
Результат | void |
private void textBoxName_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter) {
string newName = textBoxName.Text.Trim();
if (newName != "" && newName != _displayedNode.Name) {
VixenSystem.Nodes.RenameNode(_displayedNode, newName);
PopulateNodeTree();
}
}
}