public override void SetCollisionShape(BulletWorld pWorld, BulletBody pCollisionObject, BulletShape pShape)
{
// 20131224 not used DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).body;
if (pShape == null)
{
collisionObject.SetCollisionShape(new EmptyShape());
}
else
{
CollisionShape shape = (pShape as BulletShapeXNA).shape;
collisionObject.SetCollisionShape(shape);
}
}