/// <summary>
/// Increments the prefab's or GameObject's object pool.
/// </summary>
/// <param name="objToInc">The prefab or GameObject to increment.</param>
public static void IncrementPoolWithObj(GameObject objToInc)
{
PoolableGameObject poolable = objToInc.GetComponent <PoolableGameObject>();
if (poolable == null)
{
Debug.LogErrorFormat(REQUIRES_COMP, objToInc.name, "IncrementPool");
return;
}
poolable.IncrementPool();
}