UnityPlatformer.InstancePrefab.OnDrawGizmos C# (CSharp) Метод

OnDrawGizmos() публичный Метод

Draw placeholder + name in editor mode.
public OnDrawGizmos ( ) : void
Результат void
      public virtual void OnDrawGizmos() {
        if (Application.isPlaying) return;

        var eCam = UnityEditor.SceneView.currentDrawingSceneView.camera;
        var cameraDistance =  Vector3.Distance(eCam.transform.position, transform.position);
        GUIStyle style = GUI.skin.label;
        style.fontSize = (int)(512 / cameraDistance);

        if (placeholder) {

          Vector3 size = placeholder.bounds.size * 0.5f;
          size.y *= -1;
          Vector3 top_left = transform.position - size;
          Vector2 start = HandleUtility.WorldToGUIPoint(top_left);
          Vector2 end = HandleUtility.WorldToGUIPoint(transform.position + size);


          Handles.BeginGUI();
          GUI.DrawTexture(
            new Rect(start.x, start.y, Mathf.Abs(end.x - start.x), Mathf.Abs(end.y - start.y)),
            placeholder.texture);

          Handles.EndGUI();

          Handles.Label(top_left + new Vector3(0, 0.2f, 1), transform.gameObject.name);
        } else {
          Handles.Label(transform.position, transform.gameObject.name);
        }
      }
    #endif