public SetLookAtWeight ( float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight ) : void | ||
weight | float | |
bodyWeight | float | |
headWeight | float | |
eyesWeight | float | |
clampWeight | float | |
Результат | void |
public void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight){}
public void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight){}
Animator::SetLookAtWeight ( float weight ) : void | |
Animator::SetLookAtWeight ( float weight, float bodyWeight ) : void | |
Animator::SetLookAtWeight ( float weight, float bodyWeight, float headWeight ) : void | |
Animator::SetLookAtWeight ( float weight, float bodyWeight, float headWeight, float eyesWeight ) : void |
public override void OnAnimatorIK(int layerIndex) { position = useGlobal ? ((GameObjectParameter)owner.GetParameter(globalPosition)).Value.transform.position : position; animator.SetLookAtWeight(weight, bodyWeight, headWeight, eyesWeight, clampWeight); animator.SetLookAtPosition(position); Finish(); }