UnityEngine.Networking.Match.DropConnectionRequest.IsValid C# (CSharp) Метод

IsValid() публичный Метод

public IsValid ( ) : bool
Результат bool
        public override bool IsValid()
        {
            return ((base.IsValid() && (this.networkId != NetworkID.Invalid)) && (this.nodeId != NodeID.Invalid));
        }
DropConnectionRequest