internal static void LockHandleRectRotation()
{
s_LockHandleRectAxis = GetRectAxisForViewDir(InternalEditorUtility.CalculateSelectionBoundsInSpace(handlePosition, handleRotation, rectBlueprintMode), handleRotation, SceneView.currentDrawingSceneView.camera.transform.forward);
s_LockHandleRectAxisActive = true;
}