UnityEditor.TextureImporterInspector.CacheSerializedProperties C# (CSharp) Метод

CacheSerializedProperties() приватный Метод

private CacheSerializedProperties ( ) : void
Результат void
        private void CacheSerializedProperties()
        {
            this.m_AlphaSource = base.serializedObject.FindProperty("m_AlphaUsage");
            this.m_ConvertToNormalMap = base.serializedObject.FindProperty("m_ConvertToNormalMap");
            this.m_HeightScale = base.serializedObject.FindProperty("m_HeightScale");
            this.m_NormalMapFilter = base.serializedObject.FindProperty("m_NormalMapFilter");
            this.m_GenerateCubemap = base.serializedObject.FindProperty("m_GenerateCubemap");
            this.m_SeamlessCubemap = base.serializedObject.FindProperty("m_SeamlessCubemap");
            this.m_BorderMipMap = base.serializedObject.FindProperty("m_BorderMipMap");
            this.m_NPOTScale = base.serializedObject.FindProperty("m_NPOTScale");
            this.m_IsReadable = base.serializedObject.FindProperty("m_IsReadable");
            this.m_sRGBTexture = base.serializedObject.FindProperty("m_sRGBTexture");
            this.m_EnableMipMap = base.serializedObject.FindProperty("m_EnableMipMap");
            this.m_MipMapMode = base.serializedObject.FindProperty("m_MipMapMode");
            this.m_FadeOut = base.serializedObject.FindProperty("m_FadeOut");
            this.m_MipMapFadeDistanceStart = base.serializedObject.FindProperty("m_MipMapFadeDistanceStart");
            this.m_MipMapFadeDistanceEnd = base.serializedObject.FindProperty("m_MipMapFadeDistanceEnd");
            this.m_Aniso = base.serializedObject.FindProperty("m_TextureSettings.m_Aniso");
            this.m_FilterMode = base.serializedObject.FindProperty("m_TextureSettings.m_FilterMode");
            this.m_WrapMode = base.serializedObject.FindProperty("m_TextureSettings.m_WrapMode");
            this.m_CubemapConvolution = base.serializedObject.FindProperty("m_CubemapConvolution");
            this.m_SpriteMode = base.serializedObject.FindProperty("m_SpriteMode");
            this.m_SpritePackingTag = base.serializedObject.FindProperty("m_SpritePackingTag");
            this.m_SpritePixelsToUnits = base.serializedObject.FindProperty("m_SpritePixelsToUnits");
            this.m_SpriteExtrude = base.serializedObject.FindProperty("m_SpriteExtrude");
            this.m_SpriteMeshType = base.serializedObject.FindProperty("m_SpriteMeshType");
            this.m_Alignment = base.serializedObject.FindProperty("m_Alignment");
            this.m_SpritePivot = base.serializedObject.FindProperty("m_SpritePivot");
            this.m_AlphaIsTransparency = base.serializedObject.FindProperty("m_AlphaIsTransparency");
            this.m_TextureType = base.serializedObject.FindProperty("m_TextureType");
            this.m_TextureShape = base.serializedObject.FindProperty("m_TextureShape");
        }