public override string GetInfoString()
{
Texture3D target = base.target as Texture3D;
return string.Format("{0}x{1}x{2} {3} {4}", new object[] { target.width, target.height, target.depth, TextureUtil.GetTextureFormatString(target.format), EditorUtility.FormatBytes(TextureUtil.GetRuntimeMemorySize(target)) });
}