static SyncVS()
{
EditorUserBuildSettings.activeBuildTargetChanged = (System.Action) Delegate.Combine(EditorUserBuildSettings.activeBuildTargetChanged, new System.Action(SyncVS.SyncVisualStudioProjectIfItAlreadyExists));
try
{
InstalledVisualStudios = GetInstalledVisualStudios() as Dictionary<VisualStudioVersion, string>;
}
catch (Exception exception)
{
Console.WriteLine("Error detecting Visual Studio installations: {0}{1}{2}", exception.Message, Environment.NewLine, exception.StackTrace);
InstalledVisualStudios = new Dictionary<VisualStudioVersion, string>();
}
SetVisualStudioAsEditorIfNoEditorWasSet();
UnityVSSupport.Initialize();
}