UnityEditor.SubModuleUI.CreateSubEmitter C# (CSharp) Метод

CreateSubEmitter() приватный Метод

private CreateSubEmitter ( UnityEditor.SerializedProperty objectRefProp, int index, SubEmitterType type ) : void
objectRefProp UnityEditor.SerializedProperty
index int
type SubEmitterType
Результат void
        private void CreateSubEmitter(SerializedProperty objectRefProp, int index, SubEmitterType type)
        {
            GameObject obj2 = base.m_ParticleSystemUI.m_ParticleEffectUI.CreateParticleSystem(base.m_ParticleSystemUI.m_ParticleSystem, type);
            obj2.name = "SubEmitter" + index;
            objectRefProp.objectReferenceValue = obj2.GetComponent<ParticleSystem>();
        }