private CreateSubEmitter ( UnityEditor.SerializedProperty objectRefProp, int index, SubEmitterType type ) : void | ||
objectRefProp | UnityEditor.SerializedProperty | |
index | int | |
type | SubEmitterType | |
Результат | void |
private void CreateSubEmitter(SerializedProperty objectRefProp, int index, SubEmitterType type)
{
GameObject obj2 = base.m_ParticleSystemUI.m_ParticleEffectUI.CreateParticleSystem(base.m_ParticleSystemUI.m_ParticleSystem, type);
obj2.name = "SubEmitter" + index;
objectRefProp.objectReferenceValue = obj2.GetComponent<ParticleSystem>();
}