private HasInstancing ( |
||
s | ||
Результат | bool |
internal static extern bool HasInstancing(Shader s);
[MethodImpl(MethodImplOptions.InternalCall)]
public bool EnableInstancingField() { if (!ShaderUtil.HasInstancing(m_Shader)) { return(false); } Rect r = GetControlRectForSingleLine(); EnableInstancingField(r); return(true); }