internal void DetermineWorkflow(MaterialProperty[] props)
{
if (ShaderGUI.FindProperty("_SpecGlossMap", props, false) != null && ShaderGUI.FindProperty("_SpecColor", props, false) != null)
{
this.m_WorkflowMode = StandardShaderGUI.WorkflowMode.Specular;
}
else if (ShaderGUI.FindProperty("_MetallicGlossMap", props, false) != null && ShaderGUI.FindProperty("_Metallic", props, false) != null)
{
this.m_WorkflowMode = StandardShaderGUI.WorkflowMode.Metallic;
}
else
{
this.m_WorkflowMode = StandardShaderGUI.WorkflowMode.Dielectric;
}
}