UnityEditor.ParticleSystemUI.GetUIModuleNames C# (CSharp) Метод

GetUIModuleNames() публичный статический Метод

public static GetUIModuleNames ( ) : string[]
Результат string[]
        public static string[] GetUIModuleNames()
        {
            return new string[] { 
                "", "Emission", "Shape", "Velocity over Lifetime", "Limit Velocity over Lifetime", "Inherit Velocity", "Force over Lifetime", "Color over Lifetime", "Color by Speed", "Size over Lifetime", "Size by Speed", "Rotation over Lifetime", "Rotation by Speed", "External Forces", "Noise", "Collision",
                "Triggers", "Sub Emitters", "Texture Sheet Animation", "Lights", "Trails", "Renderer"
            };
        }

Usage Example

Пример #1
0
 public void Init(ParticleEffectUI owner, ParticleSystem[] systems)
 {
     if (ParticleSystemUI.s_ModuleNames == null)
     {
         ParticleSystemUI.s_ModuleNames = ParticleSystemUI.GetUIModuleNames();
     }
     this.m_ParticleEffectUI = owner;
     this.m_ParticleSystems  = systems;
     this.m_ParticleSystemSerializedObject = new SerializedObject(this.m_ParticleSystems);
     this.m_RendererSerializedObject       = null;
     this.m_SupportsCullingText            = null;
     this.m_Modules = ParticleSystemUI.CreateUIModules(this, this.m_ParticleSystemSerializedObject);
     if (!(this.m_ParticleSystems.FirstOrDefault((ParticleSystem o) => o.GetComponent <ParticleSystemRenderer>() == null) != null))
     {
         this.InitRendererUI();
     }
     this.UpdateParticleSystemInfoString();
 }
All Usage Examples Of UnityEditor.ParticleSystemUI::GetUIModuleNames