internal static void StopEffect()
{
bool clear = true;
bool stop = true;
StopEffect(stop, clear);
}
ParticleSystemEditorUtils::StopEffect ( [ stop, [ clear ) : void | |
ParticleSystemEditorUtils::StopEffect ( bool stop ) : void |
internal void Stop() { ParticleSystemEditorUtils.editorIsScrubbing = false; ParticleSystemEditorUtils.editorPlaybackTime = 0f; ParticleSystemEditorUtils.StopEffect(); this.m_Owner.Repaint(); }