private ExportPackage ( string guids, string fileName ) : void | ||
guids | string | |
fileName | string | |
Результат | void |
public static extern void ExportPackage(string[] guids, string fileName);
[MethodImpl(MethodImplOptions.InternalCall)]
private void Export() { string fileName = EditorUtility.SaveFilePanel("Export package ...", string.Empty, string.Empty, "unitypackage"); if (fileName != string.Empty) { List <string> list = new List <string>(); foreach (ExportPackageItem item in this.m_ExportPackageItems) { if (item.enabledStatus > 0) { list.Add(item.guid); } } PackageUtility.ExportPackage(list.ToArray(), fileName); base.Close(); GUIUtility.ExitGUI(); } }