public static GUIMMColorPopUp ( |
||
rect | ||
boolProp | UnityEditor.SerializedProperty | |
Результат | void |
public static void GUIMMColorPopUp(Rect rect, SerializedProperty boolProp)
{
if (EditorGUI.ButtonMouseDown(rect, GUIContent.none, FocusType.Passive, ParticleSystemStyles.Get().minMaxCurveStateDropDown))
{
GenericMenu menu = new GenericMenu();
GUIContent[] contentArray = new GUIContent[] { new GUIContent("Constant Color"), new GUIContent("Random Between Two Colors") };
bool[] flagArray1 = new bool[2];
flagArray1[1] = true;
bool[] flagArray = flagArray1;
for (int i = 0; i < contentArray.Length; i++)
{
if (<>f__mg$cache2 == null)
{
<>f__mg$cache2 = new GenericMenu.MenuFunction2(ModuleUI.SelectMinMaxColorStateCallback);
public void GUIMinMaxColor(GUIContent label, SerializedMinMaxColor minMaxColor) { Rect rect1 = ModuleUI.PrefixLabel(ModuleUI.GetControlRect(13), label); float width = (float)((double)rect1.width - 13.0 - 5.0); if (!minMaxColor.minMax.boolValue) { ModuleUI.GUIColor(new Rect(rect1.x, rect1.y, width, rect1.height), minMaxColor.maxColor); } else { Rect rect2 = new Rect(rect1.x, rect1.y, (float)((double)width * 0.5 - 2.0), rect1.height); ModuleUI.GUIColor(rect2, minMaxColor.minColor); rect2.x += rect2.width + 4f; ModuleUI.GUIColor(rect2, minMaxColor.maxColor); } ModuleUI.GUIMMColorPopUp(new Rect(rect1.xMax - 13f, rect1.y, 13f, 13f), minMaxColor.minMax); }