private Init ( |
||
buttonRect | ||
Результат | void |
private void Init(Rect buttonRect)
{
buttonRect = GUIUtility.GUIToScreenRect(buttonRect);
this.CalcValidLayers();
int num = ((this.s_LayerNames.Count + 2) + 1) + 1;
float a = (num * 16f) + 6f;
int sortingLayerCount = InternalEditorUtility.GetSortingLayerCount();
if (sortingLayerCount > 1)
{
a += 22f;
a += sortingLayerCount * 16f;
}
this.m_ContentHeight = a;
a += 2f;
a = Mathf.Min(a, 600f);
Vector2 windowSize = new Vector2(180f, a);
base.ShowAsDropDown(buttonRect, windowSize);
}
internal static bool ShowAtPosition(Rect buttonRect) { // We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting playmode, we assume an increasing time when comparing time. long nowMilliSeconds = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond; bool justClosed = nowMilliSeconds < s_LastClosedTime + 50; if (!justClosed) { Event.current.Use(); if (s_LayerVisibilityWindow == null) { s_LayerVisibilityWindow = CreateInstance <LayerVisibilityWindow>(); } s_LayerVisibilityWindow.Init(buttonRect); return(true); } return(false); }