internal void OnTierGUI(BuildTargetGroup platform, GraphicsTier tier)
{
TierSettings tierSettings = EditorGraphicsSettings.GetTierSettings(platform, tier);
EditorGUI.BeginChangeCheck();
tierSettings.cascadedShadowMaps = EditorGUILayout.Toggle(tierSettings.cascadedShadowMaps, new GUILayoutOption[0]);
tierSettings.standardShaderQuality = this.ShaderQualityPopup(tierSettings.standardShaderQuality);
tierSettings.reflectionProbeBoxProjection = EditorGUILayout.Toggle(tierSettings.reflectionProbeBoxProjection, new GUILayoutOption[0]);
tierSettings.reflectionProbeBlending = EditorGUILayout.Toggle(tierSettings.reflectionProbeBlending, new GUILayoutOption[0]);
tierSettings.renderingPath = this.RenderingPathPopup(tierSettings.renderingPath);
if (EditorGUI.EndChangeCheck())
{
EditorGraphicsSettings.RegisterUndoForGraphicsSettings();
EditorGraphicsSettings.SetTierSettings(platform, tier, tierSettings);
}
}