internal virtual bool GetOptimizedGUIBlock(bool isDirty, bool isVisible, out OptimizedGUIBlock block, out float height) { block = null; height = -1f; return false; }
internal static void FlushOptimizedGUIBlock(Editor editor) { if (editor == null) { return; } OptimizedGUIBlock optimizedBlock; float height; if (editor.GetOptimizedGUIBlock(false, false, out optimizedBlock, out height)) { optimizedBlock.valid = false; } }