UnityEditor.Editor.GetOptimizedGUIBlock C# (CSharp) Метод

GetOptimizedGUIBlock() приватный Метод

private GetOptimizedGUIBlock ( bool isDirty, bool isVisible, OptimizedGUIBlock &block, float &height ) : bool
isDirty bool
isVisible bool
block OptimizedGUIBlock
height float
Результат bool
        internal virtual bool GetOptimizedGUIBlock(bool isDirty, bool isVisible, out OptimizedGUIBlock block, out float height)
        {
            block = null;
            height = -1f;
            return false;
        }

Usage Example

        internal static void FlushOptimizedGUIBlock(Editor editor)
        {
            if (editor == null)
            {
                return;
            }

            OptimizedGUIBlock optimizedBlock;
            float             height;

            if (editor.GetOptimizedGUIBlock(false, false, out optimizedBlock, out height))
            {
                optimizedBlock.valid = false;
            }
        }
All Usage Examples Of UnityEditor.Editor::GetOptimizedGUIBlock