private void DrawOpenFolderButton(string dataPath)
{
bool validPath = SceneMainPanelUtility.ExistFile(dataPath);
_colorStack.Push ((validPath) ? ColorPalette.SnapshotOpenButton_ON : ColorPalette.SnapshotOpenButton_OFF);
if (GUILayout.Button (GetContent("Open Folder", TooltipSet.SCREENSHOT_OPEN_FOLDER_BUTTON_TOOLTIP), _column1)) {
if (validPath) {
EditorUtility.RevealInFinder (dataPath);
}
}
_colorStack.Pop ();
}