TrackBuildRUtil.DynamicMesh.BuildThisMesh C# (CSharp) Метод

BuildThisMesh() приватный Метод

private BuildThisMesh ( ) : void
Результат void
        private void BuildThisMesh()
        {
            mesh.Clear();
            mesh.vertices = vertices.ToArray();
            mesh.uv = uv.ToArray();
            mesh.uv2 = new Vector2[0];
            mesh.tangents = tangents.ToArray();
            mesh.bounds = bounds;

            mesh.subMeshCount = 0;//set base submesh count to 1 so we can get started
            _subMeshes = 0;
            foreach (KeyValuePair<int, List<int>> triData in subTriangles)
            {
                int submeshNumber = triData.Key;
                if (_subMeshes <= submeshNumber)//increase the submesh count if it exceeds the current count
                {
                    _subMeshes = submeshNumber + 1;
                    mesh.subMeshCount = submeshNumber + 1;
                }

                mesh.SetTriangles(triData.Value.ToArray(), submeshNumber);
            }

            mesh.RecalculateBounds();
            //            if (_shouldCalculateNormals)
            mesh.RecalculateNormals();
        }