public void WingMovement()
{
if (this.wingsLogic == 4 && this.controlUp)
{
this.velocity.Y -= 0.2f * this.gravDir;
if ((double)this.gravDir == 1.0)
{
if ((double)this.velocity.Y > 0.0)
--this.velocity.Y;
else if ((double)this.velocity.Y > -(double)Player.jumpSpeed)
this.velocity.Y -= 0.2f;
if ((double)this.velocity.Y < -(double)Player.jumpSpeed * 3.0)
this.velocity.Y = (float)(-(double)Player.jumpSpeed * 3.0);
}
else
{
if ((double)this.velocity.Y < 0.0)
++this.velocity.Y;
else if ((double)this.velocity.Y < (double)Player.jumpSpeed)
this.velocity.Y += 0.2f;
if ((double)this.velocity.Y > (double)Player.jumpSpeed * 3.0)
this.velocity.Y = Player.jumpSpeed * 3f;
}
this.wingTime -= 2f;
}
else
{
float num1 = 0.1f;
float num2 = 0.5f;
float num3 = 1.5f;
float num4 = 0.5f;
float num5 = 0.1f;
if (this.wingsLogic == 26)
{
num2 = 0.75f;
num5 = 0.15f;
num4 = 1f;
num3 = 2.5f;
num1 = 0.125f;
}
if (this.wingsLogic == 29)
{
num2 = 0.85f;
num5 = 0.15f;
num4 = 1f;
num3 = 3f;
num1 = 0.135f;
}
if (this.wingsLogic == 30)
{
num4 = 1f;
num3 = 2f;
num1 = 0.15f;
}
if (this.wingsLogic == 31)
{
num2 = 0.75f;
num5 = 0.15f;
num4 = 1f;
num3 = 3f;
num1 = 0.125f;
}
if (this.wingsLogic == 32)
{
num4 = 0.6f;
num3 = 1.5f;
num1 = 0.125f;
}
this.velocity.Y -= num1 * this.gravDir;
if ((double)this.gravDir == 1.0)
{
if ((double)this.velocity.Y > 0.0)
this.velocity.Y -= num2;
else if ((double)this.velocity.Y > -(double)Player.jumpSpeed * (double)num4)
this.velocity.Y -= num5;
if ((double)this.velocity.Y < -(double)Player.jumpSpeed * (double)num3)
this.velocity.Y = -Player.jumpSpeed * num3;
}
else
{
if ((double)this.velocity.Y < 0.0)
this.velocity.Y += num2;
else if ((double)this.velocity.Y < (double)Player.jumpSpeed * (double)num4)
this.velocity.Y += num5;
if ((double)this.velocity.Y > (double)Player.jumpSpeed * (double)num3)
this.velocity.Y = Player.jumpSpeed * num3;
}
if ((this.wingsLogic == 22 || this.wingsLogic == 28 || (this.wingsLogic == 30 || this.wingsLogic == 32)) && (this.controlDown && !this.controlLeft && !this.controlRight))
this.wingTime -= 0.5f;
else
--this.wingTime;
}
}